In My Mind

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In My Mind is a small games experience designed to represent what it’s like living inside my head. The gameplay involves the player walking around a room and interacting with furniture to talk out loud to themselves. This is a direct representation of how I talk to myself to sort through various thoughts and problems I am having.

All of the dialogue has been pulled directly from my own mental health blog, which I’ve kept since I was first diagnosed with Bipolar. The game doesn’t follow any sort of linear pattern of events and each person would experience my thoughts in a different order. This is to represent the disjointed nature of my own thoughts. I have aimed to create the experience of the player having to put these thoughts together themselves to better understand my experiences.

Credits:
Design/Programming/General Development:
Charlie Francis Cassidy

Splash Image:
Max Carey-Gorey

In Game font:
Telegrama